![]() Looks well equipped, but low on some critical supplies. Few guns on the worst possible positions. Torpedoes are always fun, complicating gameplay in an interesting way.įind Mako on Steam Workshop 2nd place: Hackle ![]() Restricted access to rooms gives me ambivalent feelings, but it has it’s merits. Better armed and equipped than I like it, easy to do well with it. Some simple visual tricks make it fit the theme. I hope I’ll see the complex circuitry and cramped crawlspaces later in an updated design. Very interesting and ambitious ship, but the version we got is… highly inaccessible. Systems function well, things are placed logically. I appriciate when plain and orderly doesn’t turn into dull. Visually simple, but distinctive and solid, with some nice embelishments. Exterior visuals are just as twisted as the provided hull, or the matches we played on it. It’s airlock is cursed, and confines the captain to command when in use. Ballasts turn on and off, and it floods the ship when accessed. This ship is as silly as it looks, and I love it. ![]() (We included Workshop links where we could, with more to be added when available.) Toetoet Auto …revealed at the very end! Take a look at all the submarines that entered the competition below, with comments also by Evan_. With that said, here are the vessels that received the highest scores from our judges.” And the winner is… It may fit my style, mood or plan for the evening more, but what’s an annoying flaw for one can be a great feature to the other – and vica versa. It’s unnatural to me to say a sub is better than another one. Evaluating was hard and naturally very sub jective, but all of our judges cast their final scores. We got many fun sub missions, and many opportunities to use that pun. The task was to finish a bare hull our team meticulously welded together from random parts that were lying around. “The first sub-building contest of Summa Barologicae has been concluded. The contestants had two weeks to build a fully functioning submarine based on a pre-announced specification, and the submissions were then tested and judged by the community hosts. In short, a submarine building competition hosted by a group of players, called Summa Barologicae. We try to share stories, custom subs and other cool mods on Twitter whenever our radar catches them, and we’ve been happy to see some really impressive works on our Steam Workshop – check them out if you haven’t yet!Īs you may also have seen on Twitter, there was recently a community event that we decided to cover in a bit more detail. (And those are all English speaking – other language hubs like Russian Barotrauma on VK are harder for us to keep track of!) In fact, independent communities with their own Discord servers, like the Barotrauma Extended Network, the Barotrauma Public server, Yeet Fleet or the Deep Divers RP server, and the Barotrauma Steam group, have been around even before we made it to Early Access. Since our Steam release, we’ve been so happy to see our players coming up with their own ways of enjoying Barotrauma.
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