(ARNOLD-5632)Ĭrash reporting: When Arnold detects a crash in macOS, it will now open a dialog box asking if you want to report the crash to Autodesk. This can result in higher resolution texture mipmap levels being loaded in memory, so scenes that were affected by this can see an increase in texture cache usage. Sharp textures through reflections and refractions: Textures seen through specular reflections and refractions, particularly when there is low roughness, such as with clear windows and mirrors should now look correctly sharper. The melanin_redness parameter will also now produce a more correct-looking red tint in ACEScg. Hair melanin and redness: The standard_hair shader's melanin and melanin_redness parameters as well as the AidEonBSDF() function's absorption parameter are now being referenced in a linear sRGB color space so that the direct lighting results match when switching to other rendering color spaces such as ACEScg. (C4DTOA-2842)įirst time running a render in existing scenes in C4DtoA 4.5.0, will re-generate all Tx files in 'auto' Tx mode. ![]() Imager preset library path in the PreferencesĪutomatic generation of TX files: If Tx Generation mode is set to auto, Tx textures are now generated on demand, when the texture is first accessed during rendering, instead of generating all Tx files of the scene before the render starts. Imager graph preset menu in the IPR window Imager graph presets can be shared between Maya and Cinema 4D, support for other DCCs is planned in future releases. Presets are stored in a selected preset library folder, which can be configured in the Preferences. Imager presets: Presets of imager graphs and individual imagers can now be saved from the IPR window. Our tests give speedups of up to 1.45x compared to running with x86_64 Rosetta 2 translation (ARNOLD-10481, C4DTOA-2317) shift + drag and Shift + Alt + drag does not work.Īpple Native CPU support: Arnold natively supports running under Apple M series CPUs, such as the M1 CPUs. Ctrl + drag a shader in the node editor in S24 creates two copies instead of one.A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader. Drag & drop a Vertex Map to create a Vertex Map shader.A Cinema 4D Object Operator node is created instead of an Arnold object node. Drag & drop an object to create an object reference.A Cinema 4D Object Operator node is created instead of an Arnold Material reference node. Drag & drop an Arnold Material to create a reference.Drag & drop nodes to the node editor does not work as expected:.Note: Known issues in the legacy Arnold Shader Network Editor since Cinema 4D S24:
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